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Post by ph0t0n on Nov 22, 2010 0:49:30 GMT -5
I just wanted to let anyone interested know about the various game design classes available at nyu. There is a workshop available during the summer, plus three engaging classes during the fall/spring semesters. You can look them up under H95/Open arts curriculum. Its all under the developing NYU Game Center. They are still trying to push for a full undergraduate program, but are definitely making a graduate program. I myself am have taken a few of these classes and can tell you that they are fun and educational, next semester Ill be taking Advanced Game Design through them, so check em out here: gamecenter.nyu.edu/ They also have a lecture series where big time game designers, programmers, producers come by and give talks in the basement of 721 Broadway. Hope this is of interest to any of you.
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Post by motaku96 on Nov 23, 2010 11:55:30 GMT -5
Oh yeah, I wanted ask about one of the classes. Thinking About Games Instructor: Charles J Pratt Course Number: H95.1606.001/H95.2606.001 Meeting Thursday from 2 – 4:45PM This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion.
The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.
Since all the classes are pretty new, I don't expect too much insider info. But anyone know if this class involves writing papers? What kind of work they actually do? Difficult? If I have to write papers, might not want. I can't find any info about this class: H95.1606001 Introduction to Video Games It's listed as a winter course. It has the same ID# as the class I just listed above. Different name though. :/
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Post by dominus on Nov 24, 2010 8:03:25 GMT -5
The only one I ever registered for got cancelled ;_;
you guys should group up and all take the same one, EASIEST COURSE EVER
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ceredron
General Member
NYU Club Anime Vice President
Sidecar MIKE Sidecar
Posts: 518
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Post by ceredron on Nov 24, 2010 9:56:18 GMT -5
Oh shit, grade padding
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Post by ph0t0n on Dec 1, 2010 13:36:45 GMT -5
@jeff Im not sure...of the game design classes i looked into one of the only ones that had to write a paper was history of games...altho im not sure now ill look into it. Also there is going to be an opening party this thrusday for an awsome game
FLATLANDS an argument for 2 players and a judge by Nathalie Pozzi & Eric Zimmerman presented by Babycastles with graphic design by Rachel Morris also featuring a selection of games by Gamelab along with the art of Maximillan Lawrence from Space 1026 curated by Matthew Hawkins + + + + Opening party Thursday December 2nd 7pm performances by foci+loci Arturo en el Barco Showpaper 42nd street Gallery 217 E 42nd Street, NYC
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herunumen
Full Member
Chang Hong Yang
Posts: 127
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Post by herunumen on Dec 8, 2010 1:22:23 GMT -5
Jeff, I signed up for the Thinking About Games class. It's taught by a guy from the NYU Games Center. I'm thinking most of the class is just discussion. Shouldn't be too hard. Hope I'm not wrong.
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Post by motaku96 on Dec 8, 2010 2:03:11 GMT -5
Jeff, I signed up for the Thinking About Games class. It's taught by a guy from the NYU Games Center. I'm thinking most of the class is just discussion. Shouldn't be too hard. Hope I'm not wrong. Oh, you're taking it? How do I register? I couldn't find the call number. Maybe I take it with you. :3
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herunumen
Full Member
Chang Hong Yang
Posts: 127
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Post by herunumen on Dec 8, 2010 4:12:41 GMT -5
Sorry Jeff. I just checked and the class is full. There's a waitlist but it has nine people on it at the moment. Call number is 71577 if you still want to sign up for it. Also, there is a $115 lab fee.
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Post by motaku96 on Dec 8, 2010 4:16:41 GMT -5
Sorry Jeff. I just checked and the class is full. There's a waitlist but it has nine people on it at the moment. Call number is 71577 if you still want to sign up for it. Also, there is a $115 lab fee. Aww..man. Oh well, maybe next time. A lab fee? I wonder what that's for? PS3? =3
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Post by Xylia on Dec 16, 2010 15:38:14 GMT -5
For everyone... I took Introduction to Game Design Instructor: TBD Course Number: H95.1605.001/H95.2605.001 last year with Peter Birdsall. It was pretty fun... but kind of stressful at the end because you have to make a game and the engine they give you (Virtools) is super frustrating!!! I would suggest this class if you have a different engine you might want to use (I think they might allow java or flash games or sth, for instance) or if you are already well-versed in Maya or similar 3d rendering tools (Blender, Cinema4d, 3dsmax, etc.) That way you can spend a lot more time trying to figure out the fuckery that is Virtools. But essentially the class is... 3 hours of interesting (your mileage may vary) lecture about games from a gamer, complete with gamer humor. One longish reading assignment (~6 page dense boring short story) and a mini-project that goes with it (should take an hour tops.) Then a bunch of lab assignments (you need software or easy access to 715 Broadway.) The midterm is essentially a writeup of the game you plan to create and the final is the game itself. You get a partner.
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Post by ph0t0n on Dec 17, 2010 8:38:46 GMT -5
If you are ever going to take a class in the game design department, make sure it is taught by Eric Zimmerman. He is really cool. Lena, what you took sounds alot like the workshop class, where you work in a team to make a digital game. However, in his class of the same name, we strictly focused on gameplay and mainly created board games or worked on pitching game ideas. The one digital game we made was using an online game builder that pretty much had all the tools available allowing you to focus on level design.
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